package com.orange.audio.sound;

import com.orange.audio.BaseAudioEntity;
import com.orange.audio.IAudioEntity;
import com.orange.audio.IAudioManager;

/**
 * (c) OrangeGame 2012
 * 
 * 
 * @author OrangeGame <OGEngine@orangegame.cn>
 */
public abstract class ISound extends BaseAudioEntity {

	public ISound(IAudioManager<? extends IAudioEntity> pAudioManager) {
		super(pAudioManager);
	}

	public abstract int getSoundID();

	public abstract void setLoaded(boolean pLoaded);

}
